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<< Configuration management | Garbage collector >>

Embedded system

Test RealTime - User Guide
Defect: An incorrect or missing software component that results in a failure to meet a
functional or performance requirement.
Destructor: A method that removes an active object.
E
Embedded system: A combination of computer hardware and software, and perhaps
additional mechanical or other parts, designed to perform a dedicated function. In some
cases, embedded systems are part of a larger system or product, as is the case of an anti-
lock braking system in a car.
Equivalence class: A set of input values such that if any value is processed correctly
(incorrectly), then it is assumed that all other values will be processed correctly
(incorrectly).
Error: A human action that results in a software fault.
Event: Any kind of stimulus that can be presented to an object: a message from any
client, a response to a message sent to the virtual machine supporting an object, or the
activation of an object by an externally managed interrupt mechanism.
EXC: Continued Exception
Exception: A condition or event that causes suspension of normal program execution.
Typically it results from incorrect or invalid usage of the virtual machine.
Exception handling: The activation of program components to deal with an exception.
Exception handling is typically accomplished by using built-in features and application
code. The exception causes transfer to the exception handler, and the exception handler
returns control to the module that invoked the module that encountered the exception.
EXH: Handled Exception
EXI: Ignored Exception
EXU: Unhandled Exception
F
FFM: Freeing Freed Memory
FIM: Freeing Invalid Memory
FIU: File In Use
FMM: Freeing Mismatched Memory
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